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Subject:   -22- Antialiasing
Date: 8 Apr 1994 00:00:01 EST

  When it is not multisampling, pfAntialias can significantly degrade
  performance.  Specifically, on non-RealityEngine systems, use
  pfAntialias only for lines and points.

Up: SGI performer Frequently Asked Questions (FAQ)
Next: -23- Z buffer configuration on 4.0.5 RealityEngine
Previous: -21- Performer Town or Village demos