Up: SGI movie Frequently Asked Questions (FAQ)
Next: -28- When programming with the Movie Library, can we insert and delete frames from a playing movie?
Previous: -26- I'm using the Movie Library to create QuickTime movies using Apple's Video compression. When are default key- frames placed in a QuickTime movie made with the SGI movie library?
Subject: -27- The Movie Library has calls to play a movie in a file,
memory or a file descriptor. But all of them seem to
assume that the complete movie is available locally.
How can I play a movie all of which is not available
locally?
Date: Wed Nov 16 13:04:20 PST 1994
It's really not possible at the moment. The Movie Library
needs access to both the header/indexing information stored
in the movie file, as well as the media data itself in
order to play the movie.
It may be possible to do this by passing a socket
descriptor instead of a file descriptor. There definitely
is a problem of seeking to a particular frame. If the whole
movie is streamed in with no mvSetCurrentFrame() kind of
calls, it may work.
Up: SGI movie Frequently Asked Questions (FAQ)
Next: -28- When programming with the Movie Library, can we insert and delete frames from a playing movie?
Previous: -26- I'm using the Movie Library to create QuickTime movies using Apple's Video compression. When are default key- frames placed in a QuickTime movie made with the SGI movie library?